Rewards: Destroyer
- 5,200 xp each
- 2x Diamond (White 3)
- 2x Black Pearl (Black 3)
- 1x Ruby (Red 3)
- 1x Emerald (Green 3)
- 2x Chalcedony (Azure 3)
- 2x Amethyst (Violet 3)
- 32,412 cp worth of Engineering components
- 11,753 cp worth of Enchanting components
Targeting Reticule
This lens was within the Destroyer's head assembly. It could be extracted by a skilled engineer and mounted on a harness to serve as a lens for a humanoid creature.
It is a single pane of glass, connected by several wires to a small assembly of metal parts. When activated, it produces an overlay atop one's vision, outlining potential threats and helping to calculate the ideal trajectory of ranged attacks, given movement, wind speed, and distance.
- Lens slot
- +10% hit to ranged attacks
- +20% critical chance with ranged attacks
- Target Acquisition: recharge 33%, free; determines the location of all hidden (invisible, stealthed, etc) creatures within a short cone. Location data may expire if subjects move.
- Target Lock: recharge 33%, free, long range; locks onto a target. You gain +50% to hit rating against target, and target cannot benefit from stealth, invisibility, or other forms of obscuration against you. Lasts 3 rounds.
Shield Assembly
A single emitter from an array of thousands, this disc-shaped silver device could be used by a human-sized creature to project a powerful shield. It has limited power of its own, but ought to be sufficient for the needs of such a user.
- Amulet slot
- Kinetic Shield: Encounter, immediate; you gain absorb 100% (all) against physical and explosive damage, to a limit equal to 100% of your AP or SP.
- Heat Shield: Encounter, immediate; you gain absorb 100% (all) against fire and explosive damage, to a limit equal to 100% of your AP or SP.
- Invert Polarity: Encounter, immediate, close burst 5; you invert the polarity of an active shield, causing an outward burst. If you currently have a Kinetic Shield, you inflict heavy (AP/SP) physical damage plus push 10. If you currently have a Heat Sheild, you inflict heavy (AP/SP) fire damage plus same ongoing for 3 rounds.
Tattered Flexor
This ruined scrap of the Destroyer's arm actuator may be workable into a sleeve of sorts, potentially multiplying the force of a humanoid's arm. It is a mass of artificial muscle fibers, powered by an onboard capacitor; without a reactor, it must absorb power from the wearer's own electromagnetic energy, limiting its endurance.
When so fashioned, it appears as a single arm covering, stretching from shoulder to hand, covering most of the arm. It is comprised of cords of artificial muscle, bound into spiraling patterns around a leather sleeve.
- Bracer slot
- Grants +20% hit power to weapon held in hand wearing the flexor
- Burst of Strength: Recharge 33%, augment; grants +100% damage with one melee attack using the arm wearing the flexor.
- Heavy Lifting: Encounter, free; you gain +200% to lifting, pushing, and wrenching capacity with the augmented arm for 3 rounds.
Husk of the Destroyer
The battered husk of the defeated Destroyer is no minor acquisition. A skilled engineer might be able to put it back together, replacing its command and control circuits with those making it loyal to her. Its strength might be slightly diminished for the damage it sustained, and its speed and maneuverability leave much to be desired, but it would make a fine guardian for a stationary installation.
- Destroyer as an Elite